Answer by ptdnet
You will definitely want to have a static array of them rather than creating/destroying them in real-time. If the components are all smallish i'd just attach all of them to the object and...
View ArticleAnswer by wccrawford
As @ptdnet said, you'll want to recycle your projectiles for efficiency and memory usage. It isn't too hard to do it yourself, or I've seen a toolkit on the forum that can help with it. I'm sure it's...
View ArticleAnswer by ptdnet
You will definitely want to have a static array of them rather than creating/destroying them in real-time. If the components are all smallish i'd just attach all of them to the object and...
View ArticleAnswer by wccrawford
As @ptdnet said, you'll want to recycle your projectiles for efficiency and memory usage. It isn't too hard to do it yourself, or I've seen a toolkit on the forum that can help with it. I'm sure it's...
View Article