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Channel: Answers for "Best approach for managing multiple but similar objects?"
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Answer by ptdnet

You will definitely want to have a static array of them rather than creating/destroying them in real-time. If the components are all smallish i'd just attach all of them to the object and...

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Answer by wccrawford

As @ptdnet said, you'll want to recycle your projectiles for efficiency and memory usage. It isn't too hard to do it yourself, or I've seen a toolkit on the forum that can help with it. I'm sure it's...

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Answer by ptdnet

You will definitely want to have a static array of them rather than creating/destroying them in real-time. If the components are all smallish i'd just attach all of them to the object and...

View Article

Answer by wccrawford

As @ptdnet said, you'll want to recycle your projectiles for efficiency and memory usage. It isn't too hard to do it yourself, or I've seen a toolkit on the forum that can help with it. I'm sure it's...

View Article
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